The Blue Moon card solitaire This 52-card solitaire starts with the entire deck shuffled and dealt out in four rows. The aces are then moved to the left end of the layout, making 4 initial free spaces. You may move to a space only the card that matches the left neighbor in suit, and is one greater in rank. Kings are high, so no cards may be placed to their right (they create dead spaces). When no moves can be made, cards still out of sequence are reshuffled and dealt face up after the ends of the partial sequences, leaving a card space after each sequence, so that each row looks like a partial sequence followed by a space, followed by enough cards to make a row of 14. A moment's reflection will show that this game cannot take more than 13 deals. A good score is 1-3 deals, 4-7 is average, 8 or more is poor.


COPYINGproject license
bluemoon-2.11.tar.gzgzipped source tarball
NEWSproject news
READMEroadmap file
bluemoon.htmlHTML rendering of bluemoon.6

The project repository is on gitorious.

Project statistics are available at Ohloh.

There is a Freecode bluemoon-game page.