Stendahl's Mighty Hand 2 Earth Elemental (good target for those Unholy Strengths) 4 Hurloon Minotaur (these are your lime infantry) 2 Dwarven Warriors 2 Shatter (mess up those artifact collectors) 2 Earthbind (must have something to stop flyers) 4 Lightning Bolt (this helps with the flyers too) 10 Mountain 2 Dark Ritual 2 Sinkhole (this has been discontinued) 2 Raise Dead 2 Howl From Beyond 2 Paralyze 4 Unholy Strength (cast these on your Hurloon Minotaurs) 2 Drain Life 4 Drudge Skeletons (use for blocking big guys, then regenerate them) 4 Scathe Zombies 10 Swamp This is 60 cards and tournament-legal as-is. Optional extras: 1 Wall of Fire 1 Battering Ram 1 Maze of Ith This is a classic red & black go-for-the-quick-kill design. As usual, it counts on your regenerating creatures as blockers. It also relies on Unholy Strength to boost your heavies to nigh-unstoppables, or your mediums to heavies. It's defensively weak, hence the recommendation for Maze of Ith. If you can't get Sinkholes, make them Stone Rains. ($Id: stendahl.d,v 1.3 1995/04/13 18:16:35 esr Exp $)