Green Grass and High Tides Forever 2 War Mammoths (the heavies) 4 Grizzly Bears (more heavies) 2 Wall of Wood 4 Scryb Sprites (in case your opponent has flyers) 4 Giant Growths (cast these on the mammoths or grizzlies) 2 Regeneration 4 Stream of Life 2 Fog 2 Tranquility (use it against CoP: Green) 10 Forest 2 Sea Serpents (sucker-punch him with these) 2 Merfolk of the Pearl Trident 4 Jump 2 Flight 2 Phantasmal Terrain 4 Unstable Mutation 2 Spell Blast 2 Psychic Venom 10 Islands 60 cards, tournament-legal. Optional extras: 1 Gaea's Liege 1 Feral Thallid 1 Air Elemental 1 Invisibility 1 Clay Statue This is kind of a leftovers deck. The Green creatures give it a nice front line, though. As for those jumps, throw some bouncing grizzlies at your next opponent. Phantasmal Terrain plus Gaea's Liege plus the Psychic Venoms gives it are fair land-denial capability. Play them early and often. ($Id: greentides.d,v 1.2 1995/04/14 05:50:08 esr Exp $)