Bruises From Above 2 Flying Men 2 Zephyr Facon 4 Prodigal Sorcerers 2 Phantom Monsters 4 Unsummons 4 Spell Blast 1 Sunken City 1 Energy Tap 10 Islands 2 Vampire Bats 2 Bog Imps 4 Drudge Skeletons (make these Walls of Bone if you can) 1 Sengir Vampire 1 Nightmare (or this can be another Sengir Vampire) 4 Drain Life 4 Terror 2 Curse Artifact 10 Swamps 60 cards. Specials I like to add: 1 Crystal Rod 1 Throne of Bone 1 Time Elemental 1 Demonic Tutor 1 Maze of Ith 1 Black Vise This deck is almost all fliers; the only exceptions are the Prodigal Sorcerors and the regenerating blockers (Drudge Skeletons, Wall of Bone) that you bring out early to stop groundpounders. Very fast weenie decks can sometimes swarm this one before it has time to develop. Barring that, it's tough to beat. Just keep attacking; your flyers will usually hurt your opponent faster than he/she can hurt you. Try to save the Drain Lifes until late when both duelists' point scores are low. ($Id: bruises.d,v 1.1 1995/06/14 20:12:58 esr Exp $)