Blue Skies, No Candy 2 Air Elemental 2 Wall of Air 1 Phantasmal Force (replace with Phantom Monster if you can) 3 Phantom Monster 4 Prodigal Sorcerer 2 Vodalian Soldiers (replace with Zephyr Falcon if you can) 2 Zephyr Falcon 2 Flying Men 2 Water Wurm (replace with Flying Men if you can) 10 Island 1 Siren's Call 2 High Tide 2 Tidal Flats 1 Tangle Kelp 1 Sleight of Mind 2 Twiddle 2 Unsummon 2 Spell Blast 2 Phantasmal Land 2 Sunken City 1 Energy Tap 2 Erosion 60 cards, legal straight up. Optional extras; 1 Sinbad 1 Fountain of Youth 1 Primal Clay This is an attempt to construct a deck that is mostly air force. Use the ground-pounders as blockers, then sail over the opponent's defenses. This design is interesting, but hasn't been very successful yet. It's a slow deck; flyers are costly. The spell kit probably needs to be re-tuned. ($Id: blueskies.d,v 1.2 1995/06/10 15:29:05 esr Exp $)