SYNOPSIS
hamurabi [-c]
DESCRIPTION
Hamurabi is a text-based strategy video game centered on resource management in which the player, identified in the text as the ancient Babylonian king Hammurabi, enters numbers in response to questions posed by the game. The resources that the player must manage are people, acres of land, and bushels of grain. These are managed over the course of ten rounds, each of which represents a year. Each person can farm a set amount of land, which produces grain. Grain, in turn, can be used to feed people, who otherwise die the following round, or planted for the following year’s crop. The player may also buy or sell land to their neighbors each turn in exchange for grain. Each round begins with an adviser stating "Hamurabi: I beg to report to you" the current status of the city, including the prior year’s harvest and change in population, followed by a series of questions as to how many bushels of grain to spend on land, seeds, and feeding the people.
The game’s variations are driven by random numbers: the price of land is randomly decided each round from between 17 and 26 bushels per acre, the amount of bushels generated each round is randomly decided, random amounts of bushels are eaten by rats, and new people come to the city each year in random amounts. Each year also presents the possibility of a plague reducing the population by half. The game ends after ten rounds, or earlier if the entire population of the city dies or at least 45 percent of the people starve in a single round.
Hamurabi (originally "Hammurabi") was one of the earliest computer games, dating from 1969. This is a straight port of the best-known version from 1973. There’s a more detailed history at https://github.com/philspil66/Hamurabi/blob/main/README.md
The -c option restores the original presentation in all-uppercase.
AUTHORS
Doug Dyment (1968), David Ahl (1971). Published 1973 in "101 BASIC Games".