SYNOPSIS
greed [-s] [-w width] [-h height] [-f] [-p] [-r seed]
DESCRIPTION
The object of Greed is to erase as much of the screen as possible by moving around in a grid of numbers. To move your cursor, simply use your arrow keys, the 'hjklyubn' keys, or your numeric keypad (with Num Lock on). Your location is signified by the @ symbol. The following diagram shows how the basic movement keys work.
y k u 7 8 9 \|/ \|/ h-+-l 4-+-6 /|\ /|\ b j n 1 2 3
When you move in a direction, you erase N number of grid squares in that direction, N being the first number in that direction. Your score reflects the total number of squares eaten.
Greed will not let you make a move that would have placed you off the grid or over a previously eaten square. If no valid moves exist, your game ends.
Other Greed commands are 'Ctrl-L' to redraw the screen, 'p' to toggle the highlighting of the possible moves, and 'q' to quit.
The -w and -h options set the width and height of the board. The -f option sizes the board to fit your terminal window.
With option -p, display all your next possible moves with a reverse-video highlight. During the game, 'p' toggles this feature on and off.
The -r option sets the random seed (useful for reproducible games).
With the -s option, output the high score file.
ENVIRONMENT
The environment variable GREEDOPTS can override the default color set, which will be parsed as a string of the form:
<c1><c2><c3><c4><c5><c6><c7><c8><c9>[:[p]]
Where <cn> is a character describing the color for digit n. The color letters are read as follows:
b = blue, g = green, c = cyan, r = red, m = magenta, y = yellow, w = white.
In addition, capitalizing a letter turns on the A_BOLD attribute for that letter.
If the string ends with a trailing ':' letters following are taken as game options. At present, only 'p' (equivalent to an initial 'p' command) is defined.
FILES
- /usr/lib/games/greed.hs
-
Default location of Greed high scores.
- ~/.greedscores
-
Where they’re put if the default location cannot be written to..
AUTHORS == Originally written
Written by Matt Day. Maintained by <esr@snark.thyrsus.com>. See ESR’s home page at http://www.catb.org/~esr/ for updates and other resources.
BUGS
This really ought to be an X game, but that would have been too much like work.