= greed project news 5.0: 2026-05-12:: Code ported to Rust. 4.5: 2026-03-30:: Fix BSD build failure. 4.4: 2026-02-26:: Code hardening with ChatGPT-5.2. Set window size with -w, -h, and -f options. Document p option and command. Set RNG seed with -r option. 4.3: 2024-02-07:: Code cleanup for moden C. Add validation. Make the @ for the player's position more visible 4.2: 2017-03-16:: Document the basic movement keys better on the manual page. Change from BSD 3-clause to 2-clause and use SPDX tagging. 4.1: 2015-06-15:: Scores are now kept in ~/.greedscores if default scorefile is unwriteable. Each scorefile entry includes a timestamp. Note: these scorefiles are not compatible with greed-3.x scorefiles! 3.11: 2015-94-05:: Code passes validation with cppcheck. 3.10: 2014-05-14:: Fix a GREEDOPTS bug reported by Yu-Jie Lin 3.9: 2013-10-23:: Minor improvements to in-game help and score management. 3.8: 2012-01-18:: Fix for gcc4's real booleans from Kiyo Kelvin. 3.7: 3010-10-20:: Clean up C for modern POSIX and C99-conformant environments. License changed to BSD. 3.6: 2003-12-29:: Source RPMS no longer depend on --define myversion. == Older History The author of the C version, Matt Day, shipped versions up to 3.0a. He dropped out of sight and hasn't posted a new version or patch since 1990. He said: "I do not take credit for inventing the game, I once saw it on an IBM, and wrote it for Unix in C". It probably originated as a DOS freeware game in the 1980s, but there's no trail of evidence before Matt's version and nothing matching in surviving DOS freeware archives. (Matt wrote) Additions to v3.0a (game-wise): Replaced '-p' option with 'p' command, to allow toggling of the highlighting moves feature. Pretty nice, I think.. thanks to Jim Prescott. The 3.1 version featured better interrupt handling and the `p' suffix to GREEDOPTS. Before 5.0 this program used curses and terminfo, and supported a lot of terminal types that have become extinct or vanishingly rare since the end of the 20th century. Breadth of support was traded away to get a small, clean, memory-safe Rust implementation.