--- glDrawPixels.3gl-orig 2006-12-20 04:09:46.000000000 -0500 +++ glDrawPixels.3gl 2006-12-20 04:10:22.000000000 -0500 @@ -180,7 +180,6 @@ Whether the lookup replacement of the index is done or not, the integer part of the index is then ANDed with $2 sup b -1$, where $b$ is the number of bits in a color index buffer. -.BP .IP The GL then converts the resulting indices or RGBA colors to fragments by attaching the current raster position \f2z\fP coordinate and @@ -309,7 +308,6 @@ \%\f3GL_PIXEL_MAP_c_TO_c\fP, then replaced by the value that it references in that table. \f2c\fP is R, G, B, or A respectively. -.BP .IP The GL then converts the resulting RGBA colors to fragments by attaching the current raster position \f2z\fP coordinate and @@ -368,7 +366,6 @@ It is then converted to an RGBA pixel with red, green, and blue set to 0. After this conversion, the pixel is treated as if it had been read as an RGBA pixel. -.BP .TP \%\f3GL_RGB\fP .TP @@ -436,7 +433,6 @@ _ .TE .sp -.BP .P The rasterization described so far assumes pixel zoom factors of 1. If